A couple of years or so ago, I discovered a website called the Experimental Gameplay Project. This site is a bit mental – or at least, some of the games are. They are quite fun, but the rule on the site is to produce something that is non-standard, hasn’t been done before, breaks the mould (and probably burns it and then pee all over the ashes).
One game that stood out for me when I browsed over the collection back then was Tower of Goo – an oddly addictive game that required you to build as high a tower as possible out of cute little goo-balls.
Roll on a couple of years, and I start seeing World of Goo being advertised for the PC and the Wii. Admittedly, I’d all but forgotten the Tower of Goo, but there was that same attraction to a novel game in a sea of clones.
I finally relented over the last weekend when I saw that the game was on offer on Steam for only a quarter of its regular price.
It’s great – the game is fun, and the storyline and notes from a mysterious Sign Painter are playful and slightly twisted. The gameplay is simple, and new and improved goo is introduced at various points to add to the mix (and help you progress).
What is amazing about this independently created game (a development team of 3) is that it has outshone a huge number of more mainstream titles.
I highly recommend this game – I love it, and I’m pretty sure if you give it a chance, you will too.
Soundtrack
As I was putting this post together, I discovered that the game’s musical creator has released the soundtrack for free. It’s interesting, even with the short tracks that are used as loops in the game – when I was playing the game, I actually thought that it was Danny Elfman who had produced the music. I’m not disappointed, though – Kyle Gabler obviously has a not inconsiderable skill at producing catchy and enjoyable themes.